#unity game developer 2d
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mducationcourses · 2 years ago
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puba24 · 4 months ago
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youtube
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Ghost Guard A few months ago, I decided to learn a bit of Unity to boost my skills as an artist. I took ThatOneUnityDev's "Unity 2.5D Turn-Based RPG" course and created my own assets for the project. It was both interesting and challenging, and here’s what I ended up with! The concept was super simple: have Ghost Guardian chase and stop a naughty Teen Ghost who's disturbing the peaceful cemetery. Special thanks to compositor, who wrote music theme: Danonwa ([email protected])
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leonatanoel · 6 months ago
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Hello everyone
I’m a newcomer solo game developer and this is the first game I’ve been working for quite some time.
The game is called Flightless Star, and has a pretty unusual gameplay, playing similar to a 2D platformer, but instead of jumping you launch yourself from one planet to the next while dealing with their treacherous gravity fields, avoiding hazards and using your ever increasing movement abilities.
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I’ve been working on this game for almost 2 years and there is still a lot to do :'), in the meantime I released a demo to gather feedback and show the idea of the game.
Trailer;
Demo on Itchio;
Steam page;
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glugslove · 1 year ago
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Another silly silly spell combination is using "life" with "tracking"
this creates an NPC that tracks and walk towards the closest object to them
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rocketsimp · 8 months ago
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Been a good game dev and documented what I have been up to this October. I added destructible props such as bushes, trees and snowmen. They haven been working really well in scenes While I was on holiday I squeezed in some art and played around with giving AI some gloopy squishy animations This week I have been working on the player drawing mechanic. Making the circling more accurate and applying visual feedback. Making changes to the player mechanic in most games causes it to break so there are a few bugs in the video :)
Been a good month
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midautumngame · 2 years ago
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Robin upon learning they're the new guardian of the Spirit World...
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goldcrest-game · 1 year ago
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Prototyping: The caves
Loop of the starting area of the game. Added background effects and changed up the colors. Just needs some atmospheric music and sound effects now.
Made in Unity.
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codingcorgi · 1 year ago
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I Have a Big Announcement:
I now have a contract job for a game studio! I'll be a designer as per usual, but it's great pay! I'll be coding mostly just the UI in Unity, but hey it's good!
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gamecodelibrary · 2 years ago
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Another quick 2min video!
This one will show you how to get started with a top down game and add top down movement to your player!
Check it out if you're interested in game dev :-)
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thecultofproductivity · 8 months ago
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Aaaaahhh
Aaaaaaaaaaaahhhhhhhhhh
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kinglyqueenly · 1 year ago
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Judging the dead isn't easy work.
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But that is your job. Which souls go to Heaven, and which go to Hell?
As a demon yourself, you do have a vested interest in sending some people to Hell - your boss has given you a quota - not that he ever tells you what that is. But don't you feel a little bad for some of these people? 
The Grave Shift is a point and click narrative game about judging souls. Initially made for the Threshold prompt for #gameaweek2024, but updated with post jam content. Made by @nxcturnalknight (x), Robinicus, Madfizz, and zephyreds.
Play now on itch.io!
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deogadev · 10 months ago
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Create, code, and bring to life,
Immersive worlds, and digital strife.
Join the quest, and make your mark,
In game development, and design's spark!
#GameDevelopment #GameDesign #IndieGames #GamingCommunity #3DModeling #CGI #GameArt #DevLife
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trialofsacrifice · 1 year ago
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One of our 3D artists, Jackson, talks about how we handled performance issues that arose early in development and how we overcame them!
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leonatanoel · 4 months ago
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After a lot of tweaks and redraws, I finally reached a satisfying (and cute) running animation for the little bird.
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glugslove · 1 year ago
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The fastest way to put out a fire is to transform it into water
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rocketsimp · 7 months ago
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Almost forgot to show this off. Added a story text sequence between certain levels to update the player's progress of sewing up the planet. Need to iron out the writing so it is far less cringe
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